Cory Arcangel
26 May - 11 September 2011
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| © Cory Arcangel (b. 1978)
Photoshop CS: 84 by 66 inches, 300 DPI, RGB, square pixels, default
gradient "Spectrum”, mousedown y=22100 x=14050, mouseup y=19700 x=1800,
2010, from the series Photoshop Gradient Demonstrations, 2008
Chromogenic print
84 × 66 in. (213.4 × 167.6 cm).
Collection of Scott Hoffman; courtesy Team Gallery |
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CORY ARCANGEL
Pro Tools
26 May – 11 September, 2011
Cory Arcangel: Pro Tools, an exhibition of new work, revolves around the
concept of "product demonstrations.” All of the works featured in the
exhibition—ranging from video games, single channel video, kinetic
sculpture, and prints, to pen plotter drawings—have been created by
means of technological tools with an emphasis on the mixing and matching
of both professional and amateur technologies, as well as the
vernaculars these technologies encourage within culture at large. The
centerpiece of the exhibition, Various Self Playing Bowling Games
(2011), is a bowling alley consisting of large-scale projections of
bowling games from the late 1970s to the 2000s, each hacked by the
artist to throw only gutter balls. Projected in chronological order
these games are a history of both video game bowling and of graphic
representation in the digital medium, from pixellated abstraction to
realism. The exhibition also includes works from the series Photoshop
Gradient Demonstrations, consisting of unique prints showing fades
between colors that have been created by using the popular image
processing software Photoshop’s standard gradient tool. Another series
featured in the show is CNC Wireform Demonstrations, wire sculptures
randomly generated from software the artist has written and then
produced by state-of-the-art industrial computer numerical control (CNC)
wire-forming equipment.
Cory Arcangel’s work crosses a range of media, including
computer-generated projects, performance, video, installation, music
composition, sculpture, and print media. Arcangel (b. 1978) is best
known for his Internet interventions, and modified video games. He has
recently shown work in the 2004 Whitney Biennial, as well as in the
Whitney exhibition Synthetic.
www.whitney.org
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